Jurrasic World Alive
JWA(I am not gonna type out Jurrasic World Alive out every single time) is a mobile game and one of those that I have a love hate relationship with, just like 90% of mobile games out there. On one hand, it has really good models and designs(for the most part) but then on the other hand, it is so hard to progress while being free to play(I refuse to give ludia my money). Though, they have been better at making it better for free to play players with the number of events, esspecially all the stuff because of jurrasic world dominion.
My Team
going from left to right, my team is Spinotops, Alacranix, Pantherator, Ampelorex, Gemenidus, Tyranadactalus, Distortis Rex, and Referantem
I'd say the dinosaur I have the most fun with playing on this team is Distortis Rex, mainly because team stompping with it is satisfying and it just has such a versitile moveset. This team has gotten me to a whopping 5k trophies, hauling me out of the hell that is the averiary arena. For a f2p player, that arena is hell incarnate.
My Favorite Dinosaurs
As you could tell from my glaze session above, D Rex is one of my favorite dinosaurs on my team. It's fun to play, has a great model, and some of the best animations in the game, its hard not to make it one of my favorites.
Aeconyx is sadly no longer meta and for the most part has a slightly above average kit and ok stats, the reason why its one of my favorites however is that it is the first unique that I fused completely on my own. So, becase of that, it has a special place in my heart.
Similarly to D Rex, this fella has a really fun and unique moveset, making it really fun to play. That and it has one of THE best designs in the game and proabably the best T-rex hybrids in terms of design.
Thyloconyx wasn't the first legendary I got nor is it the strongest legendary I have but it was the first strong legendary I got. You see, Thyloconyx back in the day(2022ish) was one of the first dinos to have devour heal which made it really strong, it also allowed me to get into aviary in the first place.
Giganyx is just a really cool looking design, one of my favorites, which is why it is here. It is also has come in clutch as it was a hard counter to some of the meta dinos back then like Rexy(dark times).
Titanotarkus is a newer dinosaur and its one of my favorites for similar reasons as to why I like D Rex. It has a really good design, top notch, and it has a fun moveset. It's moveset is bassically a tanky one shot build and its so satisfying to erase your opponenets hp with one attack. Another reason why its one of my favorites is that it can counter D Rex and hence came in clutch more than a few times.
Dinos I want
As a f2p player I have a dream to get some OP ass dinosaurs and level them up, now it will probably take an absurd amount of time, which I only have Ludia's greedy ass to thank for, here's some dinosaurs I want.
Backgrounds
One thing that JWA devs don't get enough credit for is the amazing art they do, not just the models, but my favorite art they have made is some of the backgrounds they've made. Here's my top 5.
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Kabuto Park
Kabuto Park is one of the few pc games that I have and I love it so much. It has such a cozy artstyle, that and its mechanics are simple but fun. In the game, you have to catch bugs and then use them to fight.
Gameplay
The gameplay as I said earlier is simple, you catch bugs and then build a team of three bugs. You can then use these bugs to complete levels, which is battling with the charecters. In the battles, you have to push your opponenet's bugs off of the arena. You get turns to push and defend, you can use energy to play cards to help you do this.
My Favorite Bugs
The Giant Stag is a rare bug(the highest rarity) thats found in the pine forst, it is also an abosolute monster in battle. It has Grow, which buffs your teams pushing power by a bunch, Harden, which buffs your team's defense, and Overcharged Kick, which is a big push that can knock bugs off the arena.
Goliath Beetle, much like the Giant Stag, is an absolute monster in battle. It has absolutely bonker stats with some of the highest defense in the game and a decent attack stat. It's moveset isn't as impressive but it does have Overcharged Kick and Strong Kick, making it really good for knocking back the enemy team.
Spiny Flower Mantis has pretty good stats, specfically attack and energy, but where it really shines is it's moveset. It has Threaten and Demoralize which debuffs the opponts attack and defense respectivly, and it also has Agressive Mimcry. Agressive Mimcry steals all of your opponents buffs, key word is steal as now your opponent doesn't have stat boosts but you have all of theirs.
The Golden Hart is one of my favorites because, firstly, it looks really cool. And secondly, it has a really fun moveset. Big buff is pretty simple, you get stength and defense buff. It also has Strong Kick but my favorite move is Beetle army, which is you get a strength buff for every beetle on your team. It's a fun move that insentivizes you to have beetles on your team.
I like Mantises, I think everyone has had that memory of some kids on the fields finding a mantis and then everybody rushing over to get a look. Other than that, it's moveset is simple but incredibly dangerous depending on your team's stats. It works as a debuffer, having two moves to debuff attacks and defense, and then it has a move that increases your team's strength.
The Giraffe Wevil's moveset is bassicaly just gambling, all of its moves are randomized, random buff, weird kick(gives random knockback), random thought, and amnesia. While it objectively sucks, its a very funny moveset.
I just really like this moth, I saw one for myself in real life and it was really cool.
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Little Nightmares
Little Nightmares is one of those games that I really, really got into when I was about 13. This game was bassically my FNAF, I was spending hours watching theory videos and hours on top of that making my own theories. I first got into the game by watching the GamingBeaver's playthrough but I've recently begun playing it and I've been having so much fun. The art is some of THE best I've seen in any game, the atmosphere is top notch, and so are the monster designs.
Theories
As said, I have a metric ton of theories regarding little nightmares, after all, this was bassically my FNAF as a child.
The Timeloop Theory: The timeloop theory has become the predominant theory for little nightmares ever since little nightmares 2 came out. The theory is that the entire timeline of little nightmares(in the order of VLN, LN2, and then LN) repeats over and over, with Mono and Six becoming The Thin Man and The Lady respectively. Now, there is a ton of proof for this, such as Mono becoming The Thin Man at the end of the game and with Six killing The Lady and gaining her powers. Now, I haven't really looked into LN3 yet because I have been avoiding spoilers until I can get my hands on it(I WILL be tardy to the party).
The Lady and The Granny are the same Theory: This theory makes more sense when you look at the timeloop theory, in the timeloop theory, we know that one entity must take the role of another for it to work. We see this happen with Mono and Six turning into the Thinman and the Lady. Now, why do I think that The Granny is The Lady? Well, first of all, we see in the DLC The Lady without her mask and she looks very similar to the granny. That and we dont get any real confirmation that The Lady died, so there's a chance that The Lady survived and is then banished to The Depths by Six. Now this theory is a bit of a stretch but I think its a pretty cool theory.
Cici is Six: This theorey comes from the Sounds of nightmares podcasts that bandai namco released. In that podcast, we follow a councilor named Otto and a patient named Noone. Cici was Otto's older sister who dissappeared after having nightmares, the thing is that in these nightmares she was seeing a figure that Noone was also seeing in her own nightmares. This figure we learned was the ferryman, who appears in the first set of Little nightmares comics. The reason why I personally think that Cici is six is because in that run of Little Nightmares comics, we see Six being taken to The Maw by the ferryman. On top of this, when Noone mentions a yellow raincoat, Otto becomes very interested. Six also happens to wear a yellow raincoat and based on Otto's interest on the yellow raincoat, it seems that the raincoat also has a connection to Cici. This theory of Cici being Six also means that the world of Little Nightmares is like a russian nesting doll, where there's the real world and then inside of it is "The Nowhere" which includes The Maw, The Nest, The Pale City, and any locations that show up in Little Nightmares 3.
The Guests are Cannibals: This theory is bassically saying that the meat served in The Maw, other than being just child meat, is also the meat of the guests. This theory came about from looking at the meat that The Guests are eating, the sasauges we know are children but what are the big chunks of flesh? We know it can't be cows since there are none in The Maw, the only big fatty things in The Maw are The Guests. On top of this, in the dlc, we see a guest go into a room which then one of the chefs enters soon after. So, based on the background evidence, The Guests are cannibals.
Themes
To me, Little Nightmares is a game about the relationship between children and adults. In the games, you play as a child and you are powerless against the monsters in the game which are adults. This obviously reflects real life, where children are powerless against the adults in their lives. I think it also represents how the actions of adults and the enviroment adults can put children in effect their devoulpment. The best example of this is Mono, Mono is a kind hearted and lonely boy who makes some mistakes but due to The Thinman taking away Six, he ends up in the depths of The Signal Tower, doomed to become The Thinman. This to me is similar to how some children, due to choices that the adults in their lives make, can become monsters. The Sounds of Nightmares adds another layer, to me it seems to be talking about escapism. Cici, Noone, and all the other kids who went to The Nowhere all came from not so great backgrounds. Noone for example, had survived a deadly disease, which is obviously pretty traumatizing. To me this reminds me of how people in general use hobbbies or just day dreaming to escape bad situations. Obviously, escapism doesn't work which is similar to how The Nowhere, being an escape from the real world, is still incredibly dangerous.
The Concept Art and Cut Content
Little Nightmares one and two both had A LOT of concept art and it is some of my favorite stuff ever. The art is not only well drawn but have an immaculate vibe to them. The concept art also shows us things that could've gotten into the game but didn't, for example, one of these things is a monster with giant scissors which has been called the barber.
This concept art is part of the original concept of the game, which would be something similar to spirited away, where Six got into the maw and worked as someone to wash the guests.
Originally, instead of being 2 chefs, there would've been 3 chefs.
This was a concept for a meat grinder in the kitchen area
This was a concept for the teacher in LN2
This was a concept for the doctor in LN2
Concept art of Mono and Six sitting in a train, which could possibly be an alternate ending. Which I'm really curious what this version of the game would have looked like, since it seems Six doesn't betray Mono in this version.
Concept of art of what happens after Six drops Mono
This is probably one of the most unique concepts considering that we see the signal tower surronded by snow instead of the always raining pale city.
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Pilgrammed
Pilgrammed is a roblox rpg game and it is probably my favorite game on roblox right now. The reason why its one of my favorites is because while not taking itself seriously, it still has very well made mechanics, progression, and some very fun boss fights.
My Current Builds
Currently I have two builds, one that I play with my friends and one that I play with my brothers. The one I play with my friends is currently in the early game and it's going to be a full on spear/heavy weapon build. The current weapons in that build are Sandpod spear, Mithril Spear, and Iron Spear. It's a pretty fun build but a really basic one. My strength and defense stats are about equal and I plan to keep it that way, I want to be a tank build. This build is also chopped because I haven't been able to buy some drip yet.
From left to right: Iron Spear, Mithrill Spear, and Sandpod Spear
My second build is a very fun mage-fighter build. Bassically in pilgrammed there's a couple different fighting styles and many mage weapons. This build is a combination of both of these. The fighting styles I have are: Kod Kendo(a heavy kick based fighting style), rockwando(a light, fast fist based fighting style), and a magic based fighting style called Brain Brawl. As for the magic weapons, I have multiple: Zap Antenna(a lightning staff), Prisim Staff(A laser shooting staff), Cleric Tome(shoots magic orbs and teleportation), and the Wicked Limb which is a magic weapon that does a splash damage(a ton of it) but if you miss, you lose 50 hp. It's heavy is a pull which does no damage. On almost all these weapons have gems forged into them, what this means is that they have different effects. This build is deffinitly drip wise as well.
Now before you start hating, ain't I clean tho?
Bosses
Pilgrammed in my opnion has some of the most creative bosses I've ever seen. Not only do a lot of them have a gimmick that makes them incredibly difficult, the ones that don't just have incredibly difficult patterns and do insane damage.
N
"The apex of chaos. Its origins and intentions remain unclear, hopefully for good."—Bestiary
N is a boss that you can fight in the Chaos Cultists headquaters. Its a very interesting boss mainly because of how random it is, it doesn't have a pattern which makes it really difficult or really easy. What I mean by this is that it'll sometimes decide to do some of its best moves multiple times in a row or itll do its worst moves multiple times in a row. My favorite thing about this boss is deffinitly its animations, I really like how its body discombobulates during attacks. This boss dropped the wicked limb which is one of the weapons I use now.
Cata
"How was such a warrior born from such rot? Guess we'll never know the history."—Bestiary
Cata is my favorite boss by a mile. Not only do I love the design of this monsterous, mutated warrior, I like all the lore that this guy could've had. Now, I don't know this lore but I know that the lore of this warrior of the rot would be so fire. Cata is also one of the of the most consistantly hard bosses and its even harder to get the chance to unlock it's arena. To unlock its arena, you have to do a bunch of parkor to pull a lever, which allows you do more parkor to fight another boss to pull another lever which then allows you sneak past an unkillable enemy to pull ANOTHER lever, which then opens the boss chamber for Cata. Now it sounds tedious, which it is somewhat, but it was so much fun. The reason why this guy is so hard is because he is fast, tanky, and does a ton of damage. Almost all of his moves do at the minium 130 damage. Cata also has a full on boss arena, which made the fight feel even cooler.
Prisim Troll
"Caves beneath the Prairie are home to various natural anomalies, but perhaps the most interesting are the iridescent crystals that coat the interior of deeper caves."—Plain Tales Vol. IV
I hate this annoying BUM. Mainly because it has an insane resistance to ranged attacks and because you start off with an automatic disadvantage since you take a bunch of fall damage just getting into the area. Regardless of that, it was a fun boss, even if it was really annoying at times.
Democan
"Foe and friend, the Democan governs the road."—Bestiary
I have never beaten this boss and I've only fought it once. It is super difficult, does the most damage out of all the bosses I've mentioned, is the hardest to dodge, and it summons bomber minions. Im excited to retry it though.
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Super Smash Bros Ultimate
Super Smash Bros is a game that I've played ever since I was very little. Some of my most fond memories with my cousins come from going to their house and playing smash bros on their switch.
My Main
Now, I'm aware that that K Rool is in D tier but that doesn't move me even a single millimeter. King K Rool is so much fun to play, I love spamming the cannonball as the opponenet tries to come back on the map and love landding the big bellyflop. On top of being super tanky and having range, King K Rool has a really good recouvery which is why I love playing it. You'll never catch me slandering K Rool cause he's my GOAT.
Other Fellas I like
If you couldn't tell, I really like heavys. Duck Hunt is just there because it's fun to cheese my brothers with it.
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Rain World
Rain World is an incredibly unique game, not only is the animation procederally generation, which bassically means that the animation reacts based on the decisions the player or the AI makes in real time, which makes the creatures in the game feel even more alive.
The Speculative Ecosystem
As you may have gained by looking at the aliens page of my website, I love speculative evolution and ecosystems. Rainworld does an amazing job at creating an ecosystem that feels real, which is truely a feat for a video game. Books, Movies, Tv Shows, etc have a lot easier of a time realizing their ecosystems just because since they don't have to worry about inserting a player into their media, video games on the other hand have a very difficult time because they have to insert the player in someway which ends up breaking the immersion of the ecosystem. Rainworld on the other hand inserts the player into the ecosystem perfectly by putting the player at the bottom of the ecosystem.
Other than just placing you at the bottom of food chain, the animals in the ecosystem all seemingly have a niche and aren't just randomly generated scary enemies like in many games. For example, the green lizard fills the role of something like a lion, something that is the apex predator of it's ecosystem and hunts on its own, The white lizard fills the role of a highly specialized ambush predator, or the yellow lizards that act as social pack hunters. On top of all the creatures filling actual niches, there are just so many creatures which all interact with each other. For example, lizards aren't the apex predator and can still be predated on by giant flying creatures called vultures. Overall, by having a huge amount of animals that all interact with eachother uniquely and that all fill realistic roles makes rainworld feel like a real ecosystem.
My Favorite Lizards

Yellow Lizard

The yellow lizard is one of my favorite lizards because of its AI. These guys use their antenna things to communicate with one another which allows them to perfectly execute ambushes, traps, and pack hunting strategies. I just find it so cool and it looks really good in game too. On top of having some of the coolest and best done AI in the entire game, it also just looks really cool

Mole/Black Lizard

I'm going to be honest, the main reason I picked this is because of it's design which reminds me of the star nose mole but in a good way. The mechanics isn't as unique, which is reall just an animal that relies entirely on hearing due to being blind. One small detail I like is that this creature is very uncommon which is realistic as cave predators are few are far between due to the lack of food in most subterranian ecosystems.

Red Lizard

Red Lizards remind me a lot of my own alien Armato Rege which is an overevolved, incredibly powerful, and aggresive apex predator. That is partly why I like it, even if it is less realistic than the other aliens. Another reason I like it is because of all the unique interactions you can get from it. It can spit projectiles at prey, isn't scared of vultures like other lizards, and it can even steal weapons right out of the player's hand. That and it looks really cool.

Eel Lizard

The Eel lizard is one of my favorites because it is one of the two aqautic lizards(the other being salamanders) and while salamanders are just lizards that can swim, Eel Lizards are full adapted and specialized to hunt underwater. That is why I like it more than the Salamander and why it's one of my favorite lizards.

Train Lizard

Train Lizards(called that due to multiple legs + shaking the ground when they walk) are the biggest lizards and are found in a place called the industrial complex. This lizard just looks so cool and on top of that they have a ton of variations in their design which I find very cool.

Indigo Lizard/Skink

The reason I like the Indigo Lizard is mostly because of it's design to be honest but I also like a lot of the mechanics that come with it. The Indigo Lizard can burrow but the main thing I really like is that it's spit can be used by the player to deter locusts. I really like this mechanic and it gives me a lot of inspo for my own aliens in C-100.

Other Really Cool Creatures

The Leviathan

The Leviathan other than looking really cool, is one of my favorites because of the fact that it is partly mechanical. It makes it stand out and I find the idea of some long lost civillization that created The Leviathans which no longer exists but their creation still continues to demolish the ecosystem around it is pretty melancholic, which does match the whole vibe of the game. The entire game of Rain World, while still having this vibrant and well thought out ecosystem, it still feels somewhat dead. Every place we go to has some ruins of a long lost civilization or some other sign of this civilization still exists and it continues to effect the ecosystem even after they're long gone. In general its just all so sad, it makes me imagine what would it look like if this ecosystem wasn't dominated by The Leviathans? What creatures did it force into extinction? Why was it made? Why would this civilization make The Leviathans? To me The Leviathan perfectly mirrors our own actions and our own reckless devoulpment of technology, consequences be damned.

Scavengers

Throughout this entire page, you've likely noticed that I've been glazing Rain World and how they make their ecosystem feel so real and is so complex but The Scavengers are at the pinnical of this. They are by far the most complex creatures in Rain World and have so many different behaivors. Firstly, just like the slugcat, they can use weapons like spears, bombs, etc. Secondly, they aren't hostile at first(unless you're playing as the Articifer) and instead are curious, they only get aggresive if you attack them first. Another thing that ties into this is a reputation system, if you have a bad reputation then Scavengers will attack but if you have a good reputation they will be open to trade with you. They also hunt in large tribes and are able to communicate to one another and have diverse body languages. For example, they'll paw at the ground when they want something or will hold their spears up when threatened. The Scavengers and their diverse behaivors make Rain World feel even more alive because of just how much effort and work went into making them so detailed.

Drill Crab

The Drill Crabs I find interesting in a similar way to why I find The Leviathans so interesting. Other than the design looking really cool, The Drill Crabs are also partly mechanical. This again makes me wonder on why was it created? Im thinking it was created to gather resources but now that the civilization it once worked for is gone, why do they still try to live? This also is something I thought about with The Leviathan but then agian, The Leviathan is likely just acting on instinct - devouring everything it its way but The Drill Crab can't fullfill its purpose anymore. Another thing is that the Drill Crab isn't particularly harmful, unlike The Leviathan.

Sky Whale

Honestly for Sky Whales, I just kinda like how they look but I also like the role they fill in the ecosystem. Now it may seem random but considering that there are tons of flying predators, it only makes sense that there would be a large flying herbivore.

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Super Doomspire
Super Doomspire is a game that I've been playing ever since I was very little and I have bonded with my friend a ton over this silly little Roblox game. Other than fond nostolgia, I don't have a ton to say about this game. It's a pretty simple game: Make a build consisting of 5 weapons of 5 different types(rocket, sword, superball, bomb, and trowl) and then after that fight in an arena alongside your team to kill other team members and knock down their towers. Despite the simple gameplay, it is really fun, even if it can be horribly buggy at times. This old ass game has a surprising amount of beef in it too, which I learned from my friend. From what I've seen there's a group of exploiters who use hacks or even weapons that just don't exist, some members of this goon sqaud had beef with my friend(no clue why) so there were multiple games where me and him would have to go toe to toe with these guys. Overall, Super Doomspire is still pretty fun all things considered.
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Clash Royale
This game is like a really hot but toxic girlfriend. She'll smash a champagne bottle over your head but then give you a little smooch on the cheek right after. It is so, so horribly balanced and I've never played a game that has induced a kratos level of rage like Clash Royale has. Regardless of this, There's a lot to yap about when it comes to this game, mainly because of how dumb the devs are. I have multiple times compared Supercell and Ludia, both being super greedy companies, but at the VERY least JWA has really good progression and they have triple the amount of community events which allow you to level up really easily. Supercell on the other end is just removing the best forms of progression and replacing it with straight up gambling. I'll be getting to that later but first, I want to show off some decks and what not.
My Decks

Skeleton King Drill

Skeleton King is a champion that people don't like because it's not as good but I am here to combat that, Skeleton King is great on defense, great on offense and is just a great all rounder which makes it great in decks like graveyard. But I suck at Graveyard so instead I put it in this Goblin Drill deck, where it plays a similar role as it would in a graveyard deck which is for counterpushing. The inferno dragon is to get rid of tanks and the bomb tower is for building targetting troops and swarms. Overall, I do have a lot of fun playing this but the main problem is the deck being pretty underlevelled so I don't play it as much anymore.

Evo Motor Mighty Miner

Motor my glorious goat, I love this card and I will always pick it over X-bow, even if X-bow takes less skill due to being a stronger overall card. Motor is just a lot of fun to play because you can just get a ton of them down and if you can defend it well, it can get a deceptive amount of damage and since it's evo is a two cycle evo, it is pretty easy to cycle to the evo. To defend the motor I have rascals, which acts similarly to knight and archers in X-bow. Mighty Miner in this deck is just meant to melt tanks and also to tank for the Motor. Dart Goggins, Goblins, and Cannon is for some cheap defense. Overall, I love playing this deck and it has helped carried me to 8700 trophies.

Goblinstein Skelly Barrel

Goblinstein is a card I really just like, to me it has the most fun ability. It's just really satisfying to watch it destroy your enemy's push and then have a counter push going, even if Goblinstein isn't nearly as strong as it used to be, I still really love playing it. Skeleton Barrel used to be a card that I hated on but recently, I've grown to like it alot. It's more fun to play than Goblin Barrel, it has a strong evolution, and it can do way more damage even if it isn't consistant like the goblin barrel. Mega Minnion is also a card I hated but I put in this deck because I need a consistant air defense that does a ton of damage and Mega Minnion currently is one of the best at that, I also picked it because my minnions are underlevelled.

Earthquake Hogs

This isn't my own homebrew like the others, it is a meta deck and I was mainly playing it during the temporary boost that the piggy's got. I don't play it as much now as it is severally underlevelled. Though it is a fun deck, archer queen is super strong on defense and royal delivery is always satisfying.

Miner Balloon

This is one of my homebrews and recently this has become one of my favorite decks to play. Miner + Balloon is the main push, with the miner tanking for the Balloon and it could also be used to take out buildings. Arrows for all the cheap air defense that many deck run(Dart Goblin, Archers, Spear Goblins, etc). Then the rest of the cards; Little Prince, Dark Prince, Bomber, Cannon, and Royal delivery are for defending against pushes.

Pekka Bridgespam

This last deck I don't play too much because I am just not good at playing it. Now you may it is a skill issue but considering that everyone I am going up against is way overlevelled and that this deck is shit at defense, it's not great.

The Crashout
Here's the invetiable section that comes with litterally anything talking about Clash Royale and it is the crashout. You see currently I am in Dragon Spa and it is purgatory. It's not because of Megaknight or Witch or Prince or any other annoying card, its because either I'm going up against some random deck that seems to have been crafted by some master blacksmith to counter me specfically or I am facing those annoying cards yet they are all 2-5 levels above of mine. And yes I said FIVE because why am I facing level 16 cards when I have on average level 11 cards. Next up is about the way they destroyed progression, as I mentioned, they removed so many things that allowed free to play players to level up and not get MOLESTED by overlevelled people. The main thing that made me quit the game intially(and I am very close to doing so again now that the hype is dying down again) was that they removed chests and instead introduced gatcha. This made it that while you could get better rewards, which you ussually don't, but you would get way less rewards since there is a limit to the number of lucky chests you can get. With chests, you can still get pretty good rewards but you can get a ton of more chests, esspecially if you had chest keys. Then they removed the season shop which was bassically the only way to get evolutions in a reasonable time frame because now it takes 3 months. Thats not even talking about how evolutions are probably just going to get phased out like tower troops and champions because of heroes. All in all, Supercell is just so dumb, its like they don't want to earn money or want people to play their game.
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Games I've Made
When I first got into coding, I first started by making games. First in scratch and then afterwards I moved onto Unity. Now, these games aren't great but I'm still proud of them in the same way a child is proud of a mound of dirt they created. So, if you want to waste your time, you can check out my games using the links below.
Ant Escape
Cylinderman
Gears of Time
Get to the Titanic
Journey of Bean
Trip to the Underworld
VR Guy's Bizzare Adventure
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Games I want to get
Theres a ton of games I want to get, esspecially now that I have my own money to spend. So the games I personally want to get are LN3, Reanimal, and Silksong. LN3 because I am a huge little nightmares fan and I have been so hyped for LN3 ever since I saw the first trailers. I am hyped for Reanimal for a very similar reason, its being made by the same devs who made LN1&2 and it honestly looks even more terrifying so I can't wait to play it soon. Silksong and Hollow Knight(since I've never played Hollow Knight) are also games I want to get because they just look like a ton of fun and they are cheap, indie masterpieces.
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